Presented by

  • Tom Lechner

    Tom Lechner
    https://tomlechner.com

    Tom Lechner has been using open source software to produce his artwork since the early 2000s. He created the desktop publishing program Laidout to quickly lay out his comic books, and is currently using various open source software to work on video game projects, including VR with the Godot Engine. Tom is based in the Portland, Oregon area.

Abstract

Come learn about some ways to display waterfalls in the open source Godot game engine! Video game fluid flow is a complex subject, and this talk will outline various methods to cheat so that you don't really have to know complex math to make something acceptable. Inspired by a variety of waterfalls in the Pacific Northwest of the USA, this talk will discuss custom tooling to generate waterfalls in Godot, based on how water would fall down digital terrain, and how to use other open source software for art such as Blender, Krita, Gimp to polish different parts of the scenery.