Making P2P apps with Spritely Goblins
338 | Fri 01 Aug 3 p.m.–3:20 p.m.
Presented by
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Diana Belle
https://blog.bovid.space
Diana is a distributed systems dweeb with opinions about timestamps and gravity waves. She codes tooling, apps, and video games, as well as writes essays, fiction, and poetry. She resides in the Pacific Northwest with her partners.
Diana Belle
https://blog.bovid.space
Diana is a distributed systems dweeb with opinions about timestamps and gravity waves. She codes tooling, apps, and video games, as well as writes essays, fiction, and poetry. She resides in the Pacific Northwest with her partners.
Abstract
The Spritely Institute has been working hard on a distributed systems programming library called Goblins, whose cleverness simplifies all the difficult parts of getting multiplayer code right. How different is a multiplayer game from a peer-to-peer app, really? Let's dive in and I'll show you how to get involved with this emerging technology, whether in Scheme, or JavaScript!
The Spritely Institute has been working hard on a distributed systems programming library called Goblins, whose cleverness simplifies all the difficult parts of getting multiplayer code right. How different is a multiplayer game from a peer-to-peer app, really? Let's dive in and I'll show you how to get involved with this emerging technology, whether in Scheme, or JavaScript!